Accepted for IEEE proc. WETICE’97, Presented at WETICE Jun ‘97 Maximising Concurrency and Scalability in a Consistent, Causal, Distributed Virtual Reality System, Whilst Minimising the Effect of Network Delays

نویسندگان

  • David
  • J. Roberts
  • Paul M. Sharkey
چکیده

The development of large scale virtual reality and simulation systems have been mostly driven by the DIS and HLA standards community. A number of issues are coming to light about the applicability of these standards, in their present state, to the support of general multi-user VR systems. This paper pinpoints four issues that must be readdressed before large scale virtual reality systems become accessible to a larger commercial and public domain: a reduction in the effects of network delays; scalable causal event delivery; update control; and scalable reliable communication. Each of these issues is tackled through a common theme of combining wall clock and causal time-related entity behaviour, knowledge of network delays and prediction of entity behaviour, that together overcome many of the effects of network delays.

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تاریخ انتشار 2002